

#FROSTPUNK TRAINER 1.4.0 MOD#
Is you cancel a research and you start it again, the mod will be applied again. Note: it is applied when you start the research (so it's ineffective for already ongoing research). ResearchStarter This will allow you to speed up research. BuildingWorkCalc This will allow you to speed up building construction work. I added this comment from below so more people can see it: Go, ruin your gameplay like I did - I totally sucked at this game With these scripts, I survived the storm with 618 people (1 amputee and 3 killed) and it took 1 day (of real time) to finish the game. Not sure which one it was anymore, try to experiment, probably BuildingWorkCalc. One of these also speeds up construction in the factory, so you can build and army of automatons in no time.

That 0.001 is pretty much instant, making research a boring click-fest This script has a fixed offset, likely to break in the next patch but it should be an easy fix. If you cancel a research and you start it again, the mod will be applied again.
#FROSTPUNK TRAINER 1.4.0 GENERATOR#
GeneratorStressReader Keeps generator stress at zero. The ratio is applied to the total storage - so if you build more storehouses, you get more resources at the same ratio. ResourceCalc This will look at the total resources you have, and allows you to specify a min. My recommendation is that you ignore this and use ResourceCalc instead to give yourself resources. Not recommended as these piles use up build space. ResPileUpdater This allows you to have an infinite supply of resources from the piles scattered about the city. I did not clean them up or merge them so you can easily fix it in a new release (if need be). Might work with future versions, too, but don't expect much support from me. Here are a few scripts I built for 1.3.2 on Steam.
